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2002-07-05 - 4:23 p.m. When I first began work on Paragon, one of my criteria for its design was that it would have to be fully compatible with the PHB, which meant using hit points instead of Vitality/Wounds, leaving out level-based defense (except for specific classes, such as Martial Artist), and so forth. My primary goal in doing this, as I have stated frequently, has been to allow people to play the game with only the two books and nothing else. My secondary, rather less publicized goal, has been to allow classes to be mixed freely between different games (although, to be honest, my original interest mainly revolved around prestige classes, rather than regular ones). Since most d20 games are more or less "backwards compatible" with the PHB, that volume seemed like the safest Rosetta Stone to use. Well, it looks like that notion is starting to pay off. Recently, one of my players took over the DM mantle for a while and threw us all a curveball, by sending our characters into a fantasy world, a la D&D. And guess what? It worked perfectly. No muss, no fuss. No need for conversions of any sort. She just had to keep in mind that Paragon characters have an ECL of around +2 or +3 and slightly better hit dice (which was a deliberate change). I gather that Clarence has been piecing together a similar experiment and that it is going well (he has added in the psionic classes and the assassin prestige class). For my part, I have been having fun combining Paragon with another game that suits it even better than D&D, in my mind: Spycraft, from AEG. So far, this has been a very successful experiment, and I'm working out a whole new campaign, based on the mix. For those who are interested, here are a few tips on mixing the two with minimal trouble. First off, you have to decide whether you are going to be bringing Spycraft classes and characters to Paragon or vice versa, since Spycraft is a d20 game and uses a few systems that are a bit different from the PHB. I'm going the former route, but either way works. Here are some things to keep in mind: Spycraft to Paragon (i.e. playing Paragon with Spycraft classes): This is really pretty simple. Ignore the Spycraft races altogether and use Paragon's, since, in effect, any character in Spycraft would count as a Human. Just use the classes, with the following changes: Paragon to Spycraft (i.e. playing Spycraft with Paragon Powers): I have probably missed a few things here and there (especially in the latter conversion, since I am not yet using it myself), but this should be more than enough to get you started. Even if you don't want to actually mix classes between the two games, you will probably find that many of the systems in Spycraft are also handy in Paragon -- especially the vehicle rules. While I have not yet seen Shadowforce Archer, I suspect that, at least in that campaign world, Spycraft might also benefit from some of Paragon's many new Powers and feats. I did go to some lengths to make Paragon play nicely with other games, so don't be afraid to experiment, with this or any other combination. P.S. If you are diving into this in the middle and feeling puzzled, make sure that you click on the Older button to check out the very first introductory post. The d20 Supers rules and Vancouver: 2020 primer can be found at RPG Hoard. If you want to comment on this page, just click here, or press the Contact Cwylric button, to the left, to send me an email. Remember that the kermode.net address listed in older versions of Paragon and Vancouver: 2020 is no longer active, so please use one of these two methods to get in touch with me, instead.
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